James Gee, “Good Video Games, the Human Mind, and Good Learning”

Gee notes that his two main points in this chapter are 1) “that good video games… represent a technology that illuminates how the human mind works,” and 2) ”that good video games incorporate good learning principles and have a great deal to teach us about learning in and out of schools, whether or not a video game is part of this learning” (22). A couple of the ways that games accomplish these two things are: “a) they distribute intelligence via the creation of smart tools, and b) they allow for the creation of ‘cross functional affiliation,’ a particularly important form of collaboration in the modern world” (26). This point, in particular, stuck out for me, in part because of Gee’s further explanation: “This form of affiliation—what I will call cross-functional affiliation—has been argued to be crucial for the workplace teams in modem “new capitalist” workplaces, as well as in modern forms of social activism” (28). This formulation made me think of Hardt and Negri’s political conceptualization of Empire and Multitude and made me want to see if anyone’s written anything about such a potential connection…

Advertisements

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s