James Gee, “Good Video Games, the Human Mind, and Good Learning”

Gee notes that his two main points in this chapter are 1) “that good video games… represent a technology that illuminates how the human mind works,” and 2) ”that good video games incorporate good learning principles and have a great deal to teach us about learning in and out of schools, whether or not a video game is part of this learning” (22). A couple of the ways that games accomplish these two things are: “a) they distribute intelligence via the creation of smart tools, and b) they allow for the creation of ‘cross functional affiliation,’ a particularly important form of collaboration in the modern world” (26). This point, in particular, stuck out for me, in part because of Gee’s further explanation: “This form of affiliation—what I will call cross-functional affiliation—has been argued to be crucial for the workplace teams in modem “new capitalist” workplaces, as well as in modern forms of social activism” (28). This formulation made me think of Hardt and Negri’s political conceptualization of Empire and Multitude and made me want to see if anyone’s written anything about such a potential connection…


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