A game that actually taught me something

The example that’s coming most immediately to mind is the Assassin’s Creed games, namely those set in Renaissance Italy. Prior to playing these games, I knew a bit about the history that informed their stories, but the series’ rich, detailed environments–which, in addition to a fair amount of historical fiction-esque dialogue, includes a great number of “flavor text” entires about historical figures, pieces of architecture, etc.–actually succeeded in lodging a number bits of information in my mind for the long term. Even more interesting and surprising to me, though, is the fact that the games actually made me want to learn even more about the period and place. Again, I think the games’ highly compelling–rich, detailed, immersive, realistic-enough–environments are to be credited with creating this desire.

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