The first sizable project Barry has had me working on is looking into what augmented reality (AR) apps we could demo for the students, to give them a sense of what’s possible, of what design considerations they’ll eventually have to start thinking about. My responsibilities also included adjusting the curriculum for the “Intro to augmented reality” session accordingly (as we used the curriculum from a prior Youth Initiatives program that incorporated AR as a template) and co-facilitating (or teaching) that part of the session itself. (Sessions for the students are on Mondays and Wednesdays from 1:15pm to 4:15pm.)
The final list we came up with was the following–the majority of the apps were taken from the curriculum for the previous Youth Initiatives program, and a couple were suggested by the Sackler lab staffers working on The Neanderthal Next Door, but a couple of them I was able to discover and make the case for through my research:
- Haagen-Dazs Concerto Timer (http://mashable.com/2013/08/13/haagen-dazs-app/)
- Ultimate Dinosaurs: Augmented Reality (http://www.cincymuseum.org/exhibits/ultimate-dinosaurs/app)
- Pterosaurs: The Card Game (http://www.amnh.org/apps/pterosaurs-the-card-game)
- Anatomy 4D (http://daqri.com/project/anatomy-4d/#.VD65AOfG_AK)
- Minecraft Reality (http://minecraftreality.com/)
- Tunnel Vision (http://www.tunnelvisionapp.com/)
- Augmented reality Neanderthal (http://tinyurl.com/pybmn53)
- Smithsonian’s MEanderthal (http://humanorigins.si.edu/resources/whats-hot/meanderthal-mobile-app-0)
In the “Intro to augmented reality” itself, students were most interested in and impressed by Anatomy 4D and (being New Yorkers) by Tunnel Vision.
My research on this piece of the program actually helped me solidify my thinking about, and come to more of a decision about, my capstone project. And, it turns out, the primary technology I’m planning on using, Augmented Reality Interactive Storytelling (ARIS) mobile platform, is one that Barry knows quite well.