Course Goals Brainstorm (in no particular order)

  1. Learn much more about web design and web architecture.
  2. Figure out good ways of putting theory into practice.
  3. Keep abreast of developing trends in the (various design-related–i.e. instructional design, interaction design, game design, etc.) field(s).
  4. Figure out ways the best ways to utilize my existing professional skillset in this field I’m about to go into.
  5. Gain a better understanding of the structure of the field. What are general categories of specialization, or professional tracks?
  6. Gain a better understanding of the (general, or generalized) trajectory of a career in this field. If there are fairly well-defined professional tracks, what does advancement look like, and on what kind of time scale? (And is there a general characterization one can make about the field’s approach to work-life balance?)
  7. Gain a better sense of what basic skills I should have–what tools I should be able to utilize, what software and systems I should know–after leaving the program and entering the field.
  8. Consider more learning environments for adults (as opposed to the primary, middle and high school environments we so often consider in the program).
  9. Consider more learning environments (and/or technologies) for the learning disabled.
  10. Learn how to better conduct academic research in this field.

Personal Learning Goals Exercise

[Things I need to learn and uncertain terms in green.]

Client Company

Seattle Eastside AAA Gaming Studio

Description

Seeking a talented and passionate game writer. As a writer on the series, you will be part of the team responsible for driving the creation the game story. The ideal candidate is an experienced multi-media story-teller with excellent competency in game writing and a passion for the series narrative.
The writer will be relied upon to collaborate across the team to bring the game story to life.

Job Responsibilities:

  • Under the supervision of the Narrative Director, a writer is responsible for developing the story, pitching scenes, writing scripts and refining game pacing.
  • Be familiar with the current state of game writing across a wide range of genres across all platforms. 
  • Help us push our narrative design further by identifying issues and offering solutions.
  • Provide a receptive ear so that other team members can offer input on the game story and narrative design.
  • Evolve the narrative pipeline.
  • Evangelize the game story and narrative vision to the team.
  • Contribute to Game franchise writing.

Work Experience:

  • 2+ years experience as a writer or narrative designer
  • Must have shipped at least one AAA  game.

Education, Professional Training, Technical Training or Certification:

  • Bachelor’s degree preferred, or equivalent game writing experience.

Knowledge/Skills:

  • Knowledge of cinema and cinematic techniques.
  • Understanding of voice directing and editing techniques.
  • Excellent understanding of 1st and/or 3rd person game-writing.

Other Requirements:

  • Ability to work well under pressure and with deadlines.
  • Excellent attention to detail.
  • Excellent understanding of [sic]
  • Excellent communication, interpersonal, and organizational skills.
  • Passion for first-person shooters and multiplayer gameplay.
  • Passion for strong, character-driven game story content.
  • Experience with game editors and scripting systems
  • Enthusiasm for the series and passion for the story.
  • Ability to work and contribute effectively in a team environment.
  • Ability to meet deadlines.

Application Requirements:

  • Writing sample